Made this for a school assignment Had to make a wine bottle. Complete with all materials and shaders etc.
Used 3Dsm 2010 and Vray 1.5
Also want to make this with mental ray, Tho I still have to figure out how to make such a nice glass material lol xD. Anyone got some good tutorial on that, please do share
Great composition and the label on the wine bottle adds that extra bit of authenticity. But from a more technical point of view, adding a UVW map on the wood table/floor and increase the tiling a bit would greatly enhance the effect of the 4 objects. Also the stalks of the wine glasses could be made a bit thicker as they tend to be a bit lost, especially the one on the left. The glass on the left also seems to be floating a bit. Try to experiment with: -Caustics: More realistic -More precise shadows -Added wine to the glass -Increasing detail in the scene such as drink mats and a bottle cork
Just to recap: - Great authentic texturing on the bottle - Realistic glass texture/refractions - Nice reflections on the wine bottle
requested review from 3dStudioMaxUsers group.
keep up the good work and post it to the group! -Glass
Very nice work! I agree with the critiques: those glasses have very thin stems. I would not dare to use them. Few suggestions: a little more clear shadows would be nice, one of the glasses could have been broken and: I never succeed in such a sharp cut of the cover of the cork. Where has the cork gone, by the way?
Now that sounds like I have lots of things to comment. Not true, the majority of this work is great and I think the bottle is very good!
Just checked out your coca-cola bottle and then this...looks like yo've made a big improvement here! (though I do like the coca-cola bottle).
Lighting is very nice, and the reflections look very natural and not overdone
I'd suggest maybe thickening the stem of the glasses, as they look extremely fragile and maybe adding some ambient occlusion to give them a little more presence.
Also the stalks of the wine glasses could be made a bit thicker as they tend to be a bit lost, especially the one on the left. The glass on the left also seems to be floating a bit.
Try to experiment with:
-Caustics: More realistic
-More precise shadows
-Added wine to the glass
-Increasing detail in the scene such as drink mats and a bottle cork
Just to recap:
- Great authentic texturing on the bottle
- Realistic glass texture/refractions
- Nice reflections on the wine bottle
requested review from 3dStudioMaxUsers group.
keep up the good work and post it to the group!
-Glass
Glass texture looks great; very realistic and believable : great specularity and HDR (I think) reflections.
Good points:
+Warm and inviting
+ Believable glass
+ Nicely framed / composed
+ A nicely produced piece of 3D work that is aesthetically pleasing, as well as being technically impressive.
Suggested Changes:
+ Thicken the stems for a more realistic shape
+ Do an ambient occlusion pass to give, the glasses especially, more of a presence in the world.
+ Flooring could be a little higher in resolution
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