ShopDreamUp AI ArtDreamUp
Deviation Actions
Description
Since I really liked my shop stand model and it wasn't really suitable for my new scene, I decided to re do is.
Problem was that I previously used some random texture found on the internet, so that wasn't completely legal. As I am planning on putting this for sale, it was therefor needed to get some new textures.
Also these textures are more like my house and well for a more equal style.
These textures are again photoshop generated.
1024 x 1024 diffuse normal and spec
Modeled in 3D Studio Max
Rendered with Marmoset Toolbag
Older version: [link]
Rotating video:
[link]
I'm starting to understand more and more about spec maps and normal maps.
Hope you guys like it and once again C&C always welcome.
Now For sale on TurboSquid:
[link]
Problem was that I previously used some random texture found on the internet, so that wasn't completely legal. As I am planning on putting this for sale, it was therefor needed to get some new textures.
Also these textures are more like my house and well for a more equal style.
These textures are again photoshop generated.
1024 x 1024 diffuse normal and spec
Modeled in 3D Studio Max
Rendered with Marmoset Toolbag
Older version: [link]
Rotating video:
[link]
I'm starting to understand more and more about spec maps and normal maps.
Hope you guys like it and once again C&C always welcome.
Now For sale on TurboSquid:
[link]
Image size
1024x1164px 1.88 MB
© 2012 - 2024 OceansCurse
Comments10
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To be honest I think the texture work can really use more subtle tints.. There is too much texture density that it becomes hard to look at for a long time..
Try varying your colors a little bit to break the repetitive pattern (I mean as in more then 1 tint that is darker or brighter.. try and look for more brown tints..)
If this was meant to be a game object, then you should take another look at your tri count.. it's a little bit ridiculous for what it is. Removing some edges here and there might still give a good enough silhouette.. the small planks for example don't need to be that wobbly looking..
Try adding a blue tint to your specular that will fake a blue sky.. it works wonders
Hope this helped in any way.. ^^
Try varying your colors a little bit to break the repetitive pattern (I mean as in more then 1 tint that is darker or brighter.. try and look for more brown tints..)
If this was meant to be a game object, then you should take another look at your tri count.. it's a little bit ridiculous for what it is. Removing some edges here and there might still give a good enough silhouette.. the small planks for example don't need to be that wobbly looking..
Try adding a blue tint to your specular that will fake a blue sky.. it works wonders
Hope this helped in any way.. ^^